Monogame Visual Studio 17 For Mac

  1. MonoGame for Mac (includes the Mac and iOS assemblies, the Pipeline Tool, and the installs the addin for Xamarin Studio if installed) Stand alone installer for the MonoGame Pipeline Tool for Mac (requires Mono ).
  2. Protogame Protogame is a powerful cross-platform game engine based on MonoGame. It supports everything from 2D platformers to complex 3D multiplayer games with deferred lighting.
  1. Visual Studio 17 Download
  2. Monogame Visual Studio 17 For Mac Free

MonoGame “Hello World” on Mac OS X and Xamarin Studio Posted on September 17, 2013 by jaquadro After seeing back -to- back issues on Stack Overflow, it’s come to my attention that just getting MonoGame’s equivalent to Hello World running in Xamarin Studio on OS X is rough.

Posted by2 years ago
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Visual Studio 17 Download

I get a fair few comments from new and old MonoGame users alike, as to how to start using Android, get feature X working, why does Visual Studio not let me start project X working.

So with the release of 3.6 and Visual Studio 2017, I've put together two separate walk-through videos for getting started with MonoGame:

Each video has links to the source slides in the comments and walks through:

  • What platforms are supported out of the box with each version

  • What you need to get running with Android

  • What you need to get running with iOS / MacOS

  • What you need to get running with Windows 8 / Windows 10

Each also including hints/tips and gotcha's for each platform (that relate to MonoGame, not how to setup an Apple ID)

Monogame

Drop comments on the videos or hear as to your own personal tips and suggestions with your own experiences.

3 comments

Oh, I didn't see this conversation here...

@DDReaper

Yes, my preference would be the separate template generator, because then I could also use VS code instead of a Full VS and enable a better dev workflow for all platforms, not beholden to VS

Protobuild Manager is not specific to Visual Studio. If you're using VS Code and you want to create a template, you can just do Protobuild.exe --start <template name>.

The VSIX requirements also makes the separate project generator (#4295) a more attractive idea, though it loses the simplicity of selecting 'New Project' in Visual Studio.

Monogame Visual Studio 17 For Mac Free

With #4295, it's exactly the same as you create new projects in VS now... Users just go New Project in Visual Studio, pick the MonoGame template to use, hit Create.

I had a closer look through #4295, and it is a lot more complex than we need.

Why is this? From MG's perspective, it's a lot simpler (no generator to maintain, just the template files and it works in every IDE).

Still missing PCL and Shared project support :| Also extremely limiting UI options.

This is something that is pending.. but we have to get in merged before I'm going to spend time on that.

I also don't know what you mean by limiting UI options. You can extend it with as many options as you want to give the user by just setting up the template JSON.

The extensible Protobuild Manager supports everything everyone is asking for above, and MG doesn't have to maintain it. The work is done, and it's been tested in the wild and had a lot of use over the past 12 months.

If you're going to be discussing throwing away the work in #4295 and reimplementing it, could you at least ping me so I can counter any misconceptions about the PR as it stands?