This Project Type Is Not Supported By Visual Studio For Mac

This site uses cookies for analytics, personalized content and ads. By continuing to browse this site, you agree to this use. The issue occurs because SQL Server Data Tools (SSDT 2012) installed by SQL Server 2012 was not integrated into your Visual Studio 2012, hence, the BI Projects (including IS Project) are not supported in your Visual Studio 2012.

This Device Type Is Not Supported Headphones

Getting started with ASP.NET 5 and Visual Studio Code on a Mac During Build 2015 Microsoft announced a bunch of new tools aimed at helping developers build cross platform applications. Amongst the announcements, they let us know that ASP.NET was now available and ready to run on Mac and Linux natively. SpecFlow proejcts are not supported in Xamarin Studio by default. There is an add-in that you can use to support this. The github has a link to the.mpack file that you can download and then install to.

The C# support in Visual Studio Code is optimized for cross-platform .NET Core development (see working with .NET Core and VS Code for another relevant article). Our focus with VS Code is to be a great editor for cross-platform C# development.

This page contains the minimum system requirements for the Visual Studio 2017 family of products. For information on compatibility, see Visual Studio 2017 Platform Targeting and Compatibility. If you need help with improving performance, see Visual Studio performance tips and tricks. Click a button. Visual Studio for Mac.NET. Azure DevOps. The project type is not supported by this installation. Windows 10.0 Visual Studio 2017 version 15.1 web. Michael Hawker. VS should be able to figure this out and help me open this project that was obviously created and running by someone else on another machine.

VS Code supports debugging of C# applications running on either .NET Core or Mono.

For detailed instructions on:

  • .NET Core debugging - see the Microsoft C# extension's GitHub page.
  • Mono debugging - see the Mono Debug extension's README.

Note:VS Code has limited support for debugging applications running on the Desktop .NET Framework.

Due to this focus, many standard C# project types are not recognized by VS Code. An example of a non-supported project type is an ASP.NET MVC Application (though ASP.NET Core is supported). In these cases, if you want to have a lightweight tool to edit a file - VS Code has you covered. If you want the best possible experience for those projects and development on Windows in general, we recommend you use Visual Studio Community.

Installing C# support

C# language support is an optional install from the Marketplace. You can install it from within VS Code by searching for 'C#' in the Extensions view (⇧⌘X (Windows, Linux Ctrl+Shift+X)) or if you already have a project with C# files, VS Code will prompt you to install the extension as soon as you open a C# file.

In addition to the Microsoft C# extension, the community has produced other extensions.

Tip: The extensions shown above are dynamically queried. Click on an extension tile above to read the description and reviews to decide which extension is best for you. See more in the Marketplace.

Roslyn and OmniSharp

Visual Studio Code uses the power of Roslyn and OmniSharp to offer an enhanced C# experience. We offer support for:

  • .NET Core projects
  • MSBuild projects
  • C# scripts (CSX)

On startup the best matching projects are loaded automatically but you can also choose your projects manually. The status bar will show what projects have been loaded and also allows you to select a different set of projects. To do so, click on the status bar projects item and select Change projects…. In the image below a single project has been picked up:

The available options include:

  • Selecting a project.json file will open a .NET Core project and VS Code will load that project plus the referenced projects.
  • Selecting a *.sln file opens a MSBuild-project. It will load the referenced *.csproj projects and sibling or descendant project.json files but no other project files that are referenced from the solution file.
  • Selecting a folder will make VS Code scan for *.sln, project.json and *.csx files (C# scripts) and VS Code will attempt to load them all.

Once the project is loaded the enhanced experiences light up...

Editing Evolved

There is a lot to discover with C# and the editor, such as format on type, IntelliSense, the rename-refactoring, etc.

For a full description of our editing features, go to the Basic Editing and Code Navigation documentation.

Here are a few highlights...

IntelliSense

IntelliSense just works: hit ⌃Space (Windows, Linux Ctrl+Space) at any time to get context specific suggestions.

Snippets for C#

We have several built-in snippets included in VS Code that will come up as you type or you can press ⌃Space (Windows, Linux Ctrl+Space) (Trigger Suggest) and we will give you a context specific list of suggestions.

Tip: You can add in your own User Defined Snippets for C#. Take a look at User Defined Snippets to find out how.

Search for Symbols

There are also features outside the editor. One is the ability to search for symbols from wherever you are. Hit ⌘T (Windows, Linux Ctrl+T), start typing, and see a list of matching C# symbols. Select one and you'll be taken straight to its code location.

CodeLens

Another cool feature is the ability to see the number of references to a method directly above the method. Click on the reference info to see the references in the Peek view. This reference information updates as you type.

Note: Methods defined in object, such as equals and hashCode do not get reference information due to performance reasons.

Tip: You can turn off references information displayed in CodeLens with the editor.codeLenssetting.

Find References/Peek Definition

Which Address Type Is Not Supported By Ipv6

You can click on the references of an object to find the locations of its use in place without losing context. This same experience works in reverse where you can Peek the definition of an object and see it inline without leaving your location.

Quick Fixes / Suggestions

There are some basic quick fixes supported in VS Code. You will see a lightbulb and clicking on it, or pressing ⌘. (Windows, Linux Ctrl+.) provides you with a simple list of fixes/suggestions.

Next steps

Read on to find out about:

  • .NET Core Development - get up and running with cross-platform .NET
  • Basic Editing - Learn about the powerful VS Code editor.
  • Tasks - Use tasks to build your project and more.
  • Debugging - Find out how to use the debugger with your project.
  • Unity development - Learn about using VS Code with your Unity projects.

Common questions

My Project won't load

VS Code only supports a limited set of project types (primarily .NET Core). For full .NET project support, we suggest you use Visual Studio Community.

IntelliSense is not working

This is typically as a result of the current project type not being supported. You can see an indication in the OmniSharp flame in the bottom left hand side of the status bar.

How do I build/run my project?

VS Code supports tasks for build and natively understand the output of MSBuild, CSC, XBuild. Find out more in the Tasks documentation.

I'm missing required assets to build and debug C# in VS Code. My debugger says 'No Configuration'

The Visual Studio Code C# extension can generate the assets you need to build and debug. If you missed the prompt when you first opened a new C# project, you can still perform this operation through the Command Palette (View > Command Palette) by typing '.NET', and running .NET: Generate Assets for Build and Debug. This command will generate the necessary launch.json and tasks.json configuration files (under the .vscode folder).

7/16/2018

Note - my colleague Yuichi Ito has provided a Japanese version of the information in this blog post. You can find it at this location on his blog.

Every so often, I hear from a user who has encountered an error like the following while trying to open an XNA Game Studio project in Visual Studio:

The project type is not supported by this installation.

There are a couple of common causes that I’ve seen for this type of error, so I wanted to describe each of them here in case they help anyone who encounters this type of error in the future.

Issue 1: The project file is from a version of XNA Game Studio not installed on the system

If you have an XNA Game Studio project created with a different version than you have installed on your system (for example, if you download a sample from the Creators Club site or something like that), then you might encounter this error.

There are automatic upgrade paths for some versions of XNA Game Studio, but not for all of them. An XNA Game Studio Express 1.0 or 1.0 Refresh game can be opened with XNA Game Studio 2.0. An XNA Game Studio 2.0 project can be opened with XNA Game Studio 3.0 or 3.1. An XNA Game Studio 3.0 project can be opened with XNA Game Studio 3.1. An XNA Game Studio 3.0 or 3.1 project can be opened with XNA Game Studio 4.0. Other combinations may lead to this error message.

For example, you cannot open a project created with XNA Game Studio 3.0 on a system that only has XNA Game Studio 2.0 installed or has Visual Studio 2008 but does not have XNA Game Studio 3.0 installed.

If this is the issue causing the error on your system, you will need to make sure that you have the version of XNA Game Studio installed that the project was created with, or you can create a new project using the version of XNA Game Studio that you have installed and then import the code and content from the original project as a workaround.

Issue 2: The XNA Game Studio package is not loading properly

In some cases, XNA Game Studio is installed, but there is some kind of problem that causes it to fail to load correctly in Visual Studio. I have seen this happen in the past (for example, in this forum post) when a user encountered a package load failure dialog like the following, and then clicked on the Yes button. Doing this will prevent Visual Studio from loading the XNA Game Studio package in the future (which is why I personally always make sure to click No if I ever encounter a package load failure dialog within Visual Studio):

If this is the cause of the error message on your system, you can run one of the following command lines from an elevated cmd prompt to reset Visual Studio so that it will not automatically skip loading the XNA Game Studio package the next time you run Visual Studio.

For XNA Game Studio Express 1.0 and XNA Game Studio 2.0:

  • For Visual Studio 2005 Standard Edition and higher: '%ProgramFiles%Microsoft Visual Studio 8Common7IDEdevenv.exe' /ResetSkipPkgs
  • For Visual C# 2005 Express Edition: '%ProgramFiles%Microsoft Visual Studio 8Common7IDEvcsexpress.exe' /ResetSkipPkgs

For XNA Game Studio 3.0 and 3.1:

  • For Visual Studio 2008 Standard Edition and higher: '%ProgramFiles%Microsoft Visual Studio 9.0Common7IDEdevenv.exe' /ResetSkipPkgs
  • For Visual C# 2008 Express Edition: '%ProgramFiles%Microsoft Visual Studio 9.0Common7IDEvcsexpress.exe' /ResetSkipPkgs

For XNA Game Studio 4.0:

Type
  • For Visual Studio 2010 Professional Edition and higher: '%ProgramFiles%Microsoft Visual Studio 10.0Common7IDEdevenv.exe' /ResetSkipPkgs
  • For Visual C# 2010 Express Edition: '%ProgramFiles%Microsoft Visual Studio 10.0Common7IDEvcsexpress.exe' /ResetSkipPkgs
  • For Visual Studio 2010 Express Edition for Windows Phone: '%ProgramFiles%Microsoft Visual Studio 10.0Common7IDEvpdexpress.exe' /ResetSkipPkgs

Note – the above command lines assume that you have installed Visual Studio to the default location and that you are using a 32-bit version of Windows. You may need to modify the command lines depending on where Visual Studio is installed on your system. You should use %ProgramFiles(x86)% instead of %ProgramFiles% if you are using a 64-bit version of Windows.

<update date='11/16/2009'> Added a link to a Japanese version of the information in this blog post. Thanks Ito! <update>

<update date='1/29/2011'> Added information about Visual Studio 2010 and XNA Game Studio 4.0. </update>