Visual Studio For Mac Console Application

  1. Console In Visual Studio
  2. Visual Studio C++ Console Application

Learn to code with C-sharp on Mac: Set up MonoDevelop to create C# programs on a Mac Visual Studio Code is perfect for writing C# programs, but you can't compile and run them. It's a code editor. Day 9 - Creating a.NET Core Console App inside of Visual Studio Code Day 10 - Using JetBrains Rider with a.NET Core Console Application In this post, we’re going to look at running the app from the command line and then the Mac. In this article, we’ll learn start to finish about Visual Studio for Mac tools and debugging and how to start with console projects. So first, read my last article to know more about the installation process. I'm trying to follow the Video Tutorial linked in the sidebar but the first step is making a hello world console application (Video 3 2:30 in). However when I do new project in VS 2017 under templates/Visual C#, console application is not an option.

FreeDOS edit, a text editor.
  • Visual Studio 2012 The latest version of this topic can be found at Console Applications in Visual C++. A console application accepts input and sends output to the console, which is also known as the command prompt.
  • T he.NET Core Framework was released yesterday from Microsoft. I installed it on my MacBook Pro and developed a small console application using Visual Studio Code. My main goal was to get a feel for using Visual Studio Code to create and debug simple console and web applications using C# on macOS for.NET Core.
  • I like visual studio for mac, I even developed a app build on monodevelop as the basic framework, every time the vs mac update, I will update it, but always the bug not fixed, by the way, I have here is my installed version.
Alpine, an e-mail client.

Console In Visual Studio

Irssi, an IRC client.

A console application is a computer program designed to be used via a text-only computer interface, such as a text terminal, the command line interface of some operating systems (Unix, DOS, etc.) or the text-based interface included with most Graphical User Interface (GUI) operating systems, such as the Win32 console in Microsoft Windows, the Terminal in Mac OS X, and xterm in Unix. A user typically interacts with a console application using only a keyboard and display screen, as opposed to GUI applications, which normally require the use of a mouse or other pointing device. Many console applications such as command line interpreters are command line tools, but numerous text-based user interface (TUI) programs also exist.

As the speed and ease-of-use of GUIs applications have improved over time, the use of console applications has greatly diminished, but not disappeared. Some users simply prefer console based applications, while some organizations still rely on existing console applications to handle key data processing tasks.

Visual Studio C++ Console Application

The ability to create console applications is kept as a feature of modern programming environments such as Visual Studio and the .NET Framework on Microsoft Windows because it greatly simplifies the learning process of a new programming language by removing the complexity of a graphical user interface (see an example in the C# article).

For data processing tasks and computer administration, these programming environments represent the next level of operating system or data processing control after scripting. If an application is only going to be run by the original programmer and/or a few colleagues, there may be no need for a pretty graphical user interface, leaving the application leaner, faster and easier to maintain.

Console-based applications include Alpine (an e-mail client), cmus (an audio player), Irssi (an IRC client), Lynx (a web browser), Midnight Commander (a file manager), Music on Console (an audio player), Mutt (an e-mail client), nano (a text editor), ne (a text editor), newsbeuter (an RSS reader), and ranger (a file manager).

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There are several broad categories of Windows applications that you can create with C++. Each has its own programming model and set of Windows-specific libraries, but the C++ standard library and third-party C++ libraries can be used in any of them.

This section discusses how to use Visual Studio and the MFC/ATL wrapper libraries to create Windows programs. For documentation on the Windows platform itself, see Windows documentation.

Command line (console) applications

C++ console applications run from the command line in a console window and can display text output only. For more information, see Console Applications.

Native desktop client applications

A native desktop client application is a C or C++ windowed application that uses the original native Windows C APIs or Component Object Model (COM) APIs to access the operating system. Those APIs are themselves written mostly in C. There's more than one way to create a native desktop app: You can program using the Win32 APIs directly, using a C-style message loop that processes operating system events. Or, you can program using Microsoft Foundation Classes (MFC), a lightly object-oriented C++ library that wraps Win32. Neither approach is considered 'modern' compared to the Universal Windows Platform (UWP), but both are still fully supported and have millions of lines of code running in the world today. A Win32 application that runs in a window requires the developer to work explicitly with Windows messages inside a Windows procedure function. Despite the name, a Win32 application can be compiled as a 32-bit (x86) or 64-bit (x64) binary. In the Visual Studio IDE, the terms x86 and Win32 are synonymous.

To get started with traditional Windows C++ programming, see Get Started with Win32 and C++. After you gain some understanding of Win32, it will be easier to learn about MFC Desktop Applications. For an example of a traditional C++ desktop application that uses sophisticated graphics, see Hilo: Developing C++ Applications for Windows.

C++ or .NET?

In general, .NET programming in C# is less complex, less error-prone, and has a more modern object-oriented API than Win32 or MFC. In most cases, its performance is more than adequate. .NET features the Windows Presentation Foundation (WPF) for rich graphics, and you can consume both Win32 and the modern Windows Runtime API. As a general rule, we recommend using C++ for desktop applications when you require:

  • precise control over memory usage
  • the utmost economy in power consumption
  • usage of the GPU for general computing
  • access to DirectX
  • heavy usage of standard C++ libraries

It's also possible to combine the power and efficiency of C++ with .NET programming. You can create a user interface in C# and use C++/CLI to enable the application to consume native C++ libraries. For more information, see .NET Programming with C++/CLI.

COM Components

The Component Object Model (COM) is a specification that enables programs written in different languages to communicate with one another. Many Windows components are implemented as COM objects and follow standard COM rules for object creation, interface discovery, and object destruction. Using COM objects from C++ desktop applications is relatively straightforward, but writing your own COM object is more advanced. The Active Template Library (ATL) provides macros and helper functions that simplify COM development. For more information, see ATL COM desktop components.

Universal Windows Platform apps

Visual Studio For Mac Console Application

The Universal Windows Platform (UWP) is the modern Windows API. UWP apps run on any Windows 10 device, use XAML for the user-interface, and are fully touch-enabled. For more information about UWP, see What's a Universal Windows Platform (UWP) app? and Guide to Windows Universal Apps.

The original C++ support for UWP consisted of (1) C++/CX, a dialect of C++ with syntax extensions, or (2) the Windows Runtime Library (WRL), which is based on standard C++ and COM. Both C++/CX and WRL are still supported. For new projects, we recommend C++/WinRT, which is entirely based on standard C++ and provides faster performance.

Desktop Bridge

In Windows 10, you can package your existing desktop application or COM object as a UWP app, and add UWP features such as touch, or call APIs from the modern Windows API set. You can also add a UWP app to a desktop solution in Visual Studio, and package them together in a single package and use Windows APIs to communicate between them.

Visual Studio 2017 version 15.4 and later lets you create a Windows Application Package Project to greatly simplify the work of packaging your existing desktop application. A few restrictions apply to the registry calls or APIs your desktop application can use. However, in many cases you can create alternate code paths to achieve similar functionality while running in an app package. For more information, see Desktop Bridge.

Games

DirectX games can run on the PC or Xbox. For more information, see DirectX Graphics and Gaming.

SQL Server database clients

To access SQL Server databases from native code, use ODBC or OLE DB. For more information, see SQL Server Native Client.

Windows device drivers

Drivers are low-level components that make data from hardware devices accessible to applications and other operating system components. For more information, see Windows Driver Kit (WDK).

Windows services

A Windows service is a program that can run in the background with little or no user interaction. These programs are called daemons on UNIX systems. For more information, see Services.

SDKs, libraries, and header files

Visual Studio includes the C Runtime Library (CRT), the C++ Standard Library, and other Microsoft-specific libraries. Most of the include folders that contain header files for these libraries are located in the Visual Studio installation directory under the VC folder. The Windows and CRT header files are found in the Windows SDK installation folder.

The Vcpkg package manager lets you conveniently install hundreds of third-party open-source libraries for Windows.

The Microsoft libraries include:

Visual Studio For Mac Console Application
  • Microsoft Foundation Classes (MFC): An object-oriented framework for creating traditional Windows programs—especially enterprise applications—that have rich user interfaces that feature buttons, list boxes, tree views, and other controls. For more information, see MFC Desktop Applications.

  • Active Template Library (ATL): A powerful helper library for creating COM components. For more information, see ATL COM Desktop Components.

  • C++ AMP (C++ Accelerated Massive Parallelism): A library that enables high-performance general computational work on the GPU. For more information, see C++ AMP (C++ Accelerated Massive Parallelism).

  • Concurrency Runtime: A library that simplifies the work of parallel and asynchronous programming for multicore and many-core devices. For more information, see Concurrency Runtime.

Many Windows programming scenarios also require the Windows SDK, which includes the header files that enable access to the Windows operating system components. By default, Visual Studio installs the Windows SDK as a component of the C++ Desktop workload, which enables development of Universal Windows apps. To develop UWP apps, you need the Windows 10 version of the Windows SDK. For information, see Windows 10 SDK. (For more information about the Windows SDKs for earlier versions of Windows, see the Windows SDK archive).

Program Files (x86)Windows Kits is the default location for all versions of the Windows SDK that you've installed.

Other platforms such as Xbox and Azure have their own SDKs that you may have to install. For more information, see the DirectX Developer Center and the Azure Developer Center.

Development Tools

Visual Studio includes a powerful debugger for native code, static analysis tools, graphics debugging tools, a full-featured code editor, support for unit tests, and many other tools and utilities. For more information, see Get started developing with Visual Studio, and Overview of C++ development in Visual Studio.

In this section

TitleDescription
Walkthrough: Creating a Standard C++ ProgramCreate a Windows console application.
Walkthrough: Creating Windows Desktop Applications (C++)Create a native Windows desktop application.
Windows Desktop WizardUse the wizard to create new Windows projects.
Active Template Library (ATL)Use the ATL library to create COM components in C++.
Microsoft Foundation Classes (MFC)Use MFC to create large or small Windows applications with dialogs and controls
ATL and MFC Shared ClassesUse classes such as CString that are shared in ATL and MFC.
Data AccessOLE DB and ODBC
Text and StringsVarious string types on Windows.
Resources for Creating a Game Using DirectX
How to: Use the Windows 10 SDK in a Windows Desktop ApplicationWindows SDK
Working with Resource FilesHow to add images, icons, string tables, and other resources to a desktop application.
Resources for Creating a Game Using DirectX (C++)Links to content for creating games in C++.
How to: Use the Windows 10 SDK in a Windows Desktop ApplicationContains steps for setting up your project to build using the Windows 10 SDK.
Deploying Native Desktop ApplicationsDeploy native applications on Windows.

Related Articles

TitleDescription
C++ in Visual StudioParent topic for Visual C++ developer content.
.NET Development with C++/CLICreate wrappers for native C++ libraries that enable it to communication with .NET applications and components.
Component Extensions for .NET and UWPReference for syntax elements shared by C++/CX and C++/CLI.
Universal Windows Apps (C++)Write UWP applications using C++/CX or Windows Runtime Template Library (WRL).
C++ Attributes for COM and .NETNon-standard attributes for Windows-only programming using .NET or COM.